Level 13 puts two problems in a row: a gap of deep water right in the middle of the floating floor, and a tall wall just after it. Walk in blind and your gnomes go straight into the water.
What to do
- Place a blocker before the water so the group stops in time.
- Use the builder to bridge the gap — start the staircase a few steps early.
- At the wall, a horizontal digger cuts straight through instead of climbing over.
- Keep a parachute ready for any gnome that drops off the far side.
Send the gnomes over in small groups: the bridge stays clear and nobody gets pushed into the water.